VISUALS
- PLAYER ESP
- Boxes (2D, 3D, Corner)
- Skeleton
- View direction line
- Name
- Distance
- Held item
- Team ID
- Belt items
- Clothing items
- Chams
- Separate colors for (Teammates, Wounded, Sleepers, Bots)
- Separate bot distance
- RADAR
- Minimap (Circle, Square)
- Size
- Scale
- Position (Corner select, Offset)
- Background color
- Player dots (Color, Size)
- View zone cone
- Grid lines (Thickness, Opacity, Color)
- Tick marks (Thickness, Opacity, Color)
- Show (Teammates, NPCs, Distance, Names)
- Show on radar (World items, Farm, AI)
- WORLD ESP
- Tool cupboard (Upkeep display)
- Sleeping bags
- Workbench tier 1
- Workbench tier 2
- Workbench tier 3
- Dropped items (Filter: Weapons, Tools, Food, Resources, Ammo, Clothing, Components, Other)
- Corpses
- Backpacks
- Storage boxes
- RF receiver
- RF broadcaster
- Motion sensor
- Raid ESP (Timer)
- Individual distance per category
- TRAPS ESP
- Auto turret
- Shotgun trap
- SAM site
- Landmine
- Flame turret
- Bear trap
- Can alarm
- NPC turret
- Trap status
- Trap health
- Individual distance per trap type
- VEHICLE ESP
- Minicopter
- Scrap heli
- Attack heli
- Bicycle
- Motorbike
- Snowmobile
- Modular car
- Horse
- Rowboat
- RHIB
- Tugboat
- Submarine
- Diver propulsion
- Drone
- Individual distance and color per vehicle
- ANIMALS ESP
- Horse
- Bear
- Polar bear
- Boar
- Stag
- Wolf
- Shark
- Chicken
LOOT
- Ores (Sulfur, Metal, Stone)
- Trees
- Collectibles (Hemp, Metal, Stone, Wood, Sulfur)
- Diesel barrels
- Berries
- Roses
- Crates (Elite, Military, Tools, Normal, Barrels)
- Food (Corn, Mushroom, Pumpkin, Potato, Food crate)
- Airdrop
- Chinook crate (Locked timer)
- Individual distance and color