World ESP
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Projectile ESP — HE / Flash / Smoke / Fire / Molotov / Decoy, each individually toggleable + colorable
Smoke + Inferno detonation timers with countdown bars
Grenade trajectory prediction — full physics, bounce markers, detonation marker
Grenade tracer trails — smoothed at 200 Hz, configurable fade
Fire outline — convex hull around burning area, custom color
Dropped Weapon ESP — labels at world position, custom color
Bomb World ESP — planted bomb marker + countdown
Vischeck Triangles debug — wireframe map geometry (max distance slider, custom color)
Smoke Occlusion — reads smoke voxel volumes, factored into raycast vischeck
Smoke Volume Debug — wireframe-draws assumed voxel grid bounds
Radar
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Geometric Radar — local-player-centered top-down dot map
Configurable range / size / background alpha
Custom colors for background / outer ring / crosshair / range ring / local dot / enemy dot / teammate dot
Repositionable widget
Web Radar — hosted on Limitless-Servers HTTP server with browser UI, configurable port
Bomb / Game Info
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Bomb Timer widget with state-based color (planting / planted / defusing)
Spectator List — names of players currently watching you
FOV Changer — game-side FOV override (60–120)
No Flash — kills the flashbang white-out
Bunny Hop — auto-jump on space while held
Menu UI
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Apex-inspired Limitless theme — subtle accents, frosted surfaces, animated tabs + subtabs
Cogwheel popups — every ESP option has an inline ⚙ opening a context-specific inspector window with related toggles, color pickers, sliders
Cascading inspector windows — multiple popups stack rightward
30+ color pickers across ESP elements
Per-feature sliders + multi-select combos
Live preview of hotkeys via key binder
Configurable menu hotkey (default Delete)
Cursor hides + click-through when menu closed